My family’s first PC came with SimCity 3000, and ten -year-old me spent heaps of time building up a city and then ruining it when my city direction abilities proved vain.
Turns out, ten-year olds don’t make good mayors.
I may have only been a goofy ten-year old, but I wielded the powers of the gods mercilessly.
But times have changed, a decade and a half has gone by, and here we’re with a brand new SimCity.
Approaching SimCity BuildIt anticipating a similar experience to previous SimCity titles will leave you disappointed. It leans more where you spend a lot of time waiting to get the pieces of a locality to come up with.
SimCity Area PlanIt just does’t have the exact same ring to it though.
Preparation out the neighborhoods that quickly begin to sprout into towns and grow into cities would’t be so awful if my engagement with the building of my city was more, well, involved.
Like most check-back-in-ten-minutes-for-your- resources games, SimCity BuildIt forces players to wait various chunks of time for various types of resources. This is’t a SimCity game that is conventional, and there’s city management that is hardly any to do beyond remembering to not put a factory right in the middle of a residential area. Duh.
Players must use their factories to farm resources to build up their residential areas. Every time updated or a residential building is constructed, it is sold with a smattering of coins which are needed to purchase city services, more factories, or utilities like fire stations and sewage plants.
Parts of your city will just shut down if they go for too long without electric, plumbing, and so forth. Early on, the solution is easy: add in some wind generators and water towers which mechanically operate irrespective of where they’ve been set.
Then, after advancing through a number of levels, the requirement for service buildings (like fire departments) appears. Service buildings they’ll only serve the residential buildings they’re in close proximity to. So, logically, more fire stations will be needed by a bigger city.
Sadly service buildings cost a lot. The cheaper ones have radii that are smaller so you’ll have to purchase an organization of them to cover your complete city. You’ll spend the majority of your time farming resources from the factories so that you can manage the service buildings in order to cash in on updates that are residency.
Might it be pleasure? Not actually. Yes.
SimCity BuildIt surely makes you feel good about waiting for those resources to cook up though. Every time a building is upgraded there’s a fireworks show. Every time you accumulate resources there is a nice chiming sound. During the downtime the thought bubbles can pop your citizens have and expect to be rewarded a rare resource item that can go towards raising your resource cap overall.
But, regardless of how they dress it, it’s routine of being a chore to the point. The only satisfaction I got from playing with the game was from respecting my town has changed over recent days and zooming out. The comments from the citizens is watered down to your percent that really has no attributes attached to it. So I ca’t beyond trying to remember what amount the percentage was at thirty minutes ago track my progress.
On the bright side, the game’s presentation was created wonderfully. The town starts coming to life, once the skyscrapers start to pop up. You back home, and can zoom in and follow individual cars as they drive down roads, out of drives, to the store. The town lights up at night for a visual treat that is specially pleasant, and complete the game runs without flaw.
Do’t, patience is required, and just be aware anticipate to have marathon sessions with the game.
Want some help getting your city began just right? Read our SimCity BuildIt Tricks, Hack, Cheats and Strategies.